A GAME BY KENNY ROY

Gaming with a greater purpose

From the outset, Kenny Roy wanted to make an impact with his first game which is why he made the decision to donate all proceeds from his first game to charity. I, Hope is the first game ever to be built exclusively for donation which meant there was a lot of new territory to explorer.

Double Plus worked alongside the charity and tapped our partners at Microsoft, Razer, NVIDIA, Twitch, and Amazon to support this game with equipment, testing, and visibility.

About I, Hope

XboxOne Console Exclusive

 

I, Hope is a 3D platforming game that follows Hope, a young girl whose life is turned upside down when a mysterious monster named Cancer falls from sky and lands on her island home.

The developer set out to make a game that kids can play while receiving cancer treatments; something to distract them, but at the same time, put them back in control of their battle. I, Hope is engaging for all, yet for survivors and children who are currently battling cancer, the game is truly empowering.

Our Role

Publishing With Purpose

 

I, Hope i
Double Plus was tapped by the charity to provide publishing support for I, Hope. We worked with Kenny to provide him with partner resources and support to finish and promote the game. This included everything form programming and development support to asset management to technical services to localization to political awareness initiatives and beyond.

With Double Plus support, I, Hope passed certification and received an ESRB rating which was required to be on the XboxOne console. Speaking of Microsoft, Double Plus worked with their legal and finance teams to create a one-of-a-kind model in their system where 100% of all sales on the Xbox and Windows 10 platform go directly to charity.

About I, Hope

XboxOne Console Exclusive

I, Hope is a 3D platforming game that follows Hope, a young girl whose life is turned upside down when a mysterious monster named Cancer falls from sky and lands on her island home.

The developer set out to make a game that kids can play while receiving cancer treatments; something to distract them, but at the same time, put them back in control of their battle. I, Hope is engaging for all, yet for survivors and children who are currently battling cancer, the game is truly empowering.

Our Role

Publishing With Purpose

Double Plus was tapped by the charity to provide publishing support for I, Hope. We worked with Kenny to provide him with partner resources and support to finish and promote the game. This included everything form programming and development support to asset management to technical services to localization to political awareness initiatives and beyond.

With Double Plus support, I, Hope passed certification and received an ESRB rating which was required to be on the XboxOne console. Speaking of Microsoft, Double Plus worked with their legal and finance teams to create a one-of-a-kind model in their system where 100% of all sales on the Xbox and Windows 10 platform go directly to charity.

Kenny500x500
Developer Profile

About Kenny Roy


As a one-man developer, Kenny Roy bravely confronted the challenges of developing a game single-handedly. His tireless efforts have inspired others in the industry to take notice. Companies like Microsoft, Unity, Razer, and a cavalcade of other industry forces (big and small) came together to help rally around Kenny to bring I, Hope to life.


When [email protected] opened the door for in-hospital testing of I, Hope, I was excited,” Kenny says. “I nervously entered the room of the first patient who would play the game that day, not knowing quite what to expect. A Child-Life worker wheeled the TV close to the bed and handed the controller to a young boy. The instant he touched the controller, I felt such a rush. Here was a child fighting for his life, taking some of his precious time to play my game. As he began, the fact that I was indeed going to complete the project, and do absolutely everything to make it the best game I possibly could, became an absolute certainty to me on a level deeper and clearer than anything I’ve ever known. Because the moment someone fighting this disease spends any of their time helping you with it, you’ve forfeited your right to stop. I called my wife outside the hospital room—I was crying, and she understood what I had to do.


Through Kenny’s unprecedented bravery, perseverance, and generosity, thousands of patients will benefit from the sales of I, Hope.

Developer Profile

About Kenny Roy

Kenny500x500


As a one-man developer, Kenny Roy bravely confronted the challenges of developing a game single-handedly. His tireless efforts have inspired others in the industry to take notice. Companies like Microsoft, Unity, Razer, and a cavalcade of other industry forces (big and small) came together to help rally around Kenny to bring I, Hope to life.


When [email protected] opened the door for in-hospital testing of I, Hope, I was excited,” Kenny says. “I nervously entered the room of the first patient who would play the game that day, not knowing quite what to expect. A Child-Life worker wheeled the TV close to the bed and handed the controller to a young boy. The instant he touched the controller, I felt such a rush. Here was a child fighting for his life, taking some of his precious time to play my game. As he began, the fact that I was indeed going to complete the project, and do absolutely everything to make it the best game I possibly could, became an absolute certainty to me on a level deeper and clearer than anything I’ve ever known. Because the moment someone fighting this disease spends any of their time helping you with it, you’ve forfeited your right to stop. I called my wife outside the hospital room—I was crying, and she understood what I had to do.


Through Kenny’s unprecedented bravery, perseverance, and generosity, thousands of patients will benefit from the sales of I, Hope.

Double Plus worked with Twitch Prime to have I, Hope as part of their first-ever Indie Amplifier event. This put I, Hope, Kenny Roy, and the mission of supporting charities in front of streamers like DizzyKitten (500k), GiantWaffle (750K), Bacon_Donut (500k), Seriously Clara and others. Over the course of the event, the game was featured on Twitch multiple times with a reach of more than 2,000,0000 viewers.

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